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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
8y
Computer-Generated Chess Problem 01692
What we have here is a 'KBNP vs knp' chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't
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chesthetica
chess
8y
Computer-Generated Chess Problems 00625-00627
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
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chesthetica
chess
8y
Computer-Generated Chess Problem 01691
Consider this 'KRRP vs kpppppp' mate in 4 chess problem generated autonomously by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI.
chesthetica
chess
8y
Mate in 3 [KRNPP vs krb] Explained (CGCP 00171)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problems 00622-00624
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Win (Solve within 30 Seconds or Pause the Video)
chesthetica
chess
8y
Computer-Generated Chess Problem 01690
Here is a 'KRRB vs kb' mate in 3 chess problem generated autonomously by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. 1k6/8/8/K7/B3R3/8/4R3/3b4
chesthetica
chess
8y
Computer-Generated Chess Problems 00619-00621
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Win (Solve within 30 Seconds or Pause the Video)
chesthetica
chess
8y
Composition Challenge No. 1
Okay, here's the challenge. In the comments below, post the kind of chess problem or puzzle you would like to see Chesthetica compose and specify the type (e.g. #3, #4, #5, study). For example, "KBBNN
chesthetica
chess
8y
Computer-Generated Chess Problem 01689
What we have here is a 'KQRRBN vs krrbn' chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't
chesthetica
chess
8y
Computer-Generated Chess Problems 00616-00618
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Win (Solve within 30 Seconds or Pause the Video)
chesthetica
chess
8y
Computer-Generated Chess Problem 01688
This is an original 'KQNP vs kr' mate in 3 chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use
chesthetica
chess
8y
Computer-Generated Chess Problems 00613-00615
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Win (Solve within 30 Seconds or Pause the Video)
chesthetica
chess
8y
Mate in 3 [KQRRB vs krrbpp] Explained (CGCP 00170)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01687
An original 'KNPP vs k' three-move chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
chesthetica
chess
8y
Computer-Generated Chess Problems 00610-00612
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Win (Solve within 30 Seconds or Pause the Video)
chesthetica
chess
8y
Computer-Generated Chess Problem 01686
Take a look at this 'KBBNNP vs kbpp' mate in 3 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more about
chesthetica
chess
8y
Computer-Generated Chess Problems 00607-00609
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01685
Consider this 'KQBN vs kn' mate in 4 chess problem generated autonomously by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. 7Q/8/1N6/8/1K6/6B1/3n4/1k6
chesthetica
chess
8y
Computer-Generated Chess Problems 00604-00606
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Win (Solve within 30 Seconds or Pause the Video)
chesthetica
chess
8y
Computer-Generated Chess Problem 01684
Take a look at this 'KBP vs k' #3 chess problem generated autonomously by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Depending on the
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