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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
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411
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6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
8y
Chesthetica's Book of Chess Constructs, Volume 2
Chesthetica’s Book of Chess Constructs, Volume 2 features 60 original three-move, four-move, five-move and study-like chess problems created by the world’s most advanced automatic chess problem composer
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chesthetica
chess
8y
Mate in 3 [KQBNNP vs kqnnppp] Explained (CGCP 00162)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
$ 0.000
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chesthetica
chess
8y
Computer-Generated Chess Problem 01675
Consider this 'KRBBN vs kqn' mate in 3 chess problem generated autonomously by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. There
chesthetica
chess
8y
Computer-Generated Chess Problems 00574-00576
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01674
This is an original 'KRBNN vs kbp' five-move chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use
chesthetica
chess
8y
Computer-Generated Chess Problems 00571-00573
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01673
What we have here is a 'KRNP vs kp' chess problem generated autonomously by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. You can learn more about
chesthetica
chess
8y
Computer-Generated Chess Problems 00568-00570
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01672
What we have here is a 'KQP vs kr' chess problem generated autonomously by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also no proven
chesthetica
chess
8y
Computer-Generated Chess Problems 00565-00567
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Mate in 3 [KQRBP vs kbnp] Explained (CGCP 00139)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01671
Take a look at this 'KQB vs krnp' mate in 3 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more about the
chesthetica
chess
8y
Computer-Generated Chess Problems 00562-00564
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01670
An original 'KRBBP vs knpp' chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
chesthetica
chess
8y
Computer-Generated Chess Problems 00559-00561
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01669
This is an original 'KRR vs kr' mate in 4 chess problem generated autonomously by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI.
chesthetica
chess
8y
Computer-Generated Chess Problems 00556-00558
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01668
An original 'KQRN vs krppp' chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It
chesthetica
chess
8y
Computer-Generated Chess Problems 00553-00555
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Mate in 3 [KRRPPP vs kqrn] Explained (CGCP 00133)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
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