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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Available
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
9y
Computer-Generated Chess Problem 01534
An original chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
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chesthetica
chess
9y
Computer-Generated Chess Problems 00151-00153
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
$ 0.000
0
chesthetica
chess
9y
Computer-Generated Chess Problem 01533
An original chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
chess
9y
Computer-Generated Chess Problems 00148-00150
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Computer-Generated Chess Problem 01532
An original chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
chess
9y
Computer-Generated Chess Problems 00145-00147
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Mate in 3 [KRBP vs kp] Explained (CGCP 00013)
I explain some of the features and why I find this computer-generated chess problem or study by Chesthetica interesting. Note that if you are an expert player, you may not be impressed at all and that's
chesthetica
chess
9y
Computer-Generated Chess Problem 01531
An original chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
chess
9y
Computer-Generated Chess Problems 00142-00144
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Computer-Generated Chess Problem 01530
An original chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
chess
9y
Computer-Generated Chess Problems 00139-00141
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Computer-Generated Chess Problem 01529
An original chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
chess
9y
Computer-Generated Chess Problems 00136-00138
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Computer-Generated Chess Problem 01528
An original chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
chess
9y
Computer-Generated Chess Problems 00133-00135
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Mate in 3 [KRP vs kp] Explained (CGCP 00007)
I explain some of the features and why I find this computer-generated chess problem or study by Chesthetica interesting. Note that if you are an expert player, you may not be impressed at all and that's
chesthetica
chess
9y
Computer-Generated Chess Problem 01527
An original mate in 4 problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
chesthetica
chess
9y
Computer-Generated Chess Problems 00130-00132
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Computer-Generated Chess Problem 01526
An original mate in 4 problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
chesthetica
chess
9y
Computer-Generated Chess Problems 00127-00129
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
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