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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Resource Credits
Available
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
9y
Computer-Generated Chess Problem 01525
An original mate in 5 problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
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1
chesthetica
chess
9y
Computer-Generated Chess Problems 00124-00126
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
$ 0.000
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chesthetica
chess
9y
Computer-Generated Chess Problem 01524
An original mate in 4 problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
chesthetica
chess
9y
Computer-Generated Chess Problems 00121-00123
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Mate in 3 [KQRNPP vs krpp] Explained (CGCP 00005)
I explain some of the features and why I find this computer-generated chess problem or study by Chesthetica interesting. Note that if you are an expert player, you may not be impressed at all and that's
chesthetica
chess
9y
Computer-Generated Chess Problem 01523
An original mate in 4 problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
chesthetica
chess
9y
Computer-Generated Chess Problems 00118-00120
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Computer-Generated Chess Problem 01522
An original mate in 5 problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
chesthetica
chess
9y
Computer-Generated Chess Problems 00115-00117
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Computer-Generated Chess Problem 01521
An original mate in 5 problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
chesthetica
chess
9y
Computer-Generated Chess Problems 00112-00114
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Computer-Generated Chess Problem 01520
An original mate in 5 problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
chesthetica
chess
9y
Computer-Generated Chess Problems 00109-00111
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Computer-Generated Chess Problem 01519
An original mate in 5 problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
chesthetica
chess
9y
Computer-Generated Chess Problems 00106-00108
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Computer-Generated Chess Problem 01518
An original mate in 4 problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
chesthetica
chess
9y
Computer-Generated Chess Problems 00103-00105
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Computer-Generated Chess Problem 01517
An original mate in 4 problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
chesthetica
chess
9y
Computer-Generated Chess Problems 00100-00102
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Computer-Generated Chess Problem 01516
An original mate in 5 problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
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