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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Resource Credits
Available
Used
Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
2020-07-18 10:43
Computer-Generated Chess Problem 02872
An original 'KRBNNP vs kp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity.
$ 0.185
2
chesthetica
chess
2020-07-17 10:13
Computer-Generated Chess Problem 02871
Consider this 'KRBBNPP vs kbp' #4 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational
$ 0.000
1
chesthetica
chess
2020-07-16 11:27
Computer-Generated Chess Problem 02870
An original 'KQRBP vs kqnp' mate in 3 chess construct composed autonomously by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even
chesthetica
chess
2020-07-15 11:58
Computer-Generated Chess Problem 02869
Here is a new 'KRRBBP vs krb' #4 chess puzzle created by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural
chesthetica
chess
2020-07-14 10:41
Computer-Generated Chess Problem 02868
This is an original 'KQNP vs knp' mate in 3 chess problem generated by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can
chesthetica
chess
2020-07-13 11:55
Computer-Generated Chess Problem 02867
A new if not unique KQRBN vs krnpp mate in 5 chess problem generated by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. The largest endgame tablebase
chesthetica
chess
2020-07-12 13:32
Computer-Generated Chess Problem 02866
Contemplate this 'KQRBBN vs krbnnp' chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
chesthetica
chess
2020-07-11 11:12
Computer-Generated Chess Problem 02865
Here is a new 'KQN vs kp' chess construct composed autonomously by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. Chesthetica is able to generate a
chesthetica
chess
2020-07-10 10:12
Computer-Generated Chess Problem 02864
Consider this 'KRNP vs kn' #3 chess puzzle created by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks
chesthetica
chess
2020-07-09 10:25
Computer-Generated Chess Problem 02863
Published online for the first time, consider this KRRBN vs knppp three-move chess problem generated autonomously by a computer program, Chesthetica, using the computational creativity approach which doesn't
chesthetica
chess
2020-07-08 10:33
Computer-Generated Chess Problem 02862
Now, here we have a 'KQRN vs kqp' mate in 4 chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't
chesthetica
chess
2020-07-07 12:40
Computer-Generated Chess Problem 02861
Contemplate this 'KQBN vs krnpp' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS)
chesthetica
chess
2020-07-06 10:34
Computer-Generated Chess Problem 02860
What we have here is a 'KRRBBN vs kbnnp' four-move chess construct composed autonomously by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending
chesthetica
chess
2020-07-05 10:44
Computer-Generated Chess Problem 02859
Now, this is a 'KQRBPP vs kqrrp' chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative
chesthetica
chess
2020-07-04 11:41
Computer-Generated Chess Problem 02858
Now, this is a 'KQRB vs kqp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method.
chesthetica
chess
2020-07-03 10:37
Computer-Generated Chess Problem 02857
Contemplate this 'KQQ vs krrbnn' mate in 5 chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
2020-07-02 10:25
Computer-Generated Chess Problem 02856
A 'KQRBN vs kqbpp' three-move chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. There is also no proven limit to the quantity
chesthetica
chess
2020-07-01 12:53
Computer-Generated Chess Problem 02855
Now, this is a 'KQRB vs knnpp' four-move chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
chesthetica
chess
2020-06-30 10:13
Computer-Generated Chess Problem 02854
A new if not unique KRRBN vs krn #3 chess puzzle created by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also no proven
chesthetica
chess
2020-06-29 10:40
Computer-Generated Chess Problem 02853
What we have here is a 'KQRN vs kqrpp' mate in 3 chess problem generated autonomously by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any
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