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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Resource Credits
Available
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
Chess Problems
6y
Computer-Generated Chess Problem 02697
This is an original 'KQRBB vs kqnp' four-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity
$ 0.000
0
chesthetica
The Chess Community
6y
Computer-Generated Chess Problem 02697
This is an original 'KQRBB vs kqnp' four-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity
$ 0.238
4
1
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02697
This is an original 'KQRBB vs kqnp' four-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity
chesthetica
Chess Problems
6y
Computer-Generated Chess Problem 02696
Now, here we have a 'KQRRPP vs kqqr' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the relatively new computational creativity approach called the 'DSNS'.
chesthetica
The Chess Community
6y
Computer-Generated Chess Problem 02696
Now, here we have a 'KQRRPP vs kqqr' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the relatively new computational creativity approach called the 'DSNS'.
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02696
Now, here we have a 'KQRRPP vs kqqr' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the relatively new computational creativity approach called the 'DSNS'.
chesthetica
Chess Problems
6y
Computer-Generated Chess Problem 02695
A newly published and original KBNPPP vs kpp mate in 4 chess problem generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases,
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02695
A newly published and original KBNPPP vs kpp mate in 4 chess problem generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases,
chesthetica
Chess Problems
6y
Computer-Generated Chess Problem 02694
Take a look at this 'KRRRN vs kbpp' four-move chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS
chesthetica
The Chess Community
6y
Computer-Generated Chess Problem 02694
Take a look at this 'KRRRN vs kbpp' four-move chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02694
Take a look at this 'KRRRN vs kbpp' four-move chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS
chesthetica
Chess Problems
6y
Computer-Generated Chess Problem 02693
Now, here we have a 'KQBNNP vs kqrbnnp' study-like chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02693
Now, here we have a 'KQBNNP vs kqrbnnp' study-like chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
chesthetica
Chess Problems
6y
Computer-Generated Chess Problem 02692
This is an original 'KRBP vs knnppp' study-like chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02692
This is an original 'KRBP vs knnppp' study-like chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
The Chess Community
6y
Computer-Generated Chess Problem 02691
Consider this 'KQBNNP vs kqrbnnp' study-like chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of
chesthetica
chess
6y
Computer-Generated Chess Problem 02691
Consider this 'KQBNNP vs kqrbnnp' study-like chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of
chesthetica
chess
6y
Computer-Generated Chess Problem 02690
An original 'KQRRBN vs kbbnn' five-move chess problem generated by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might
chesthetica
chess
6y
Computer-Generated Chess Problem 02689
What we have here is a 'KQRRP vs kqrrbbp' five-move chess problem generated by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind
chesthetica
chess
6y
Computer-Generated Chess Problem 02688
An original 'KQNN vs krp' three-move chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use
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