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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
The Chess Community
7y
Computer-Generated Chess Problem 02641
Now, here we have a 'KQRBN vs krrbp' mate in 3 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
$ 0.169
4
chesthetica
chess
7y
Computer-Generated Chess Problem 02641
Now, here we have a 'KQRBN vs krrbp' mate in 3 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
$ 0.000
0
chesthetica
The Chess Community
7y
Computer-Generated Chess Problem 02640
Published online for the first time, consider this KQPP vs krrb mate in 3 chess puzzle created by a computer using the computational creativity approach which doesn't use any kind of traditional AI or
chesthetica
chess
7y
Computer-Generated Chess Problem 02640
Published online for the first time, consider this KQPP vs krrb mate in 3 chess puzzle created by a computer using the computational creativity approach which doesn't use any kind of traditional AI or
chesthetica
chess
7y
Computer-Generated Chess Problem 02639
Here is a new 'KQRB vs kqrr' mate in 3 chess problem generated by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type
chesthetica
The Chess Community
7y
Computer-Generated Chess Problem 02638
Now, this is a 'KQRRBN vs kqrbp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02638
Now, this is a 'KQRRBN vs kqrbp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02637
This is an original 'KQNN vs kqrrp' three-move chess puzzle created by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. The largest (Lomonosov) tablebase
chesthetica
DTube
7y
Mate in 3 [KRBPP vs knpp] Explained (CGCP 01372)
Now, this is a 'KRBPP vs knpp' mate in 3 chess construct generated by Chesthetica using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica
chesthetica
The Chess Community
7y
Computer-Generated Chess Problem 02636
Take a look at this 'KQRRP vs krpp' mate in 4 chess construct composed autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate
chesthetica
chess
7y
Computer-Generated Chess Problem 02636
Take a look at this 'KQRRP vs krpp' mate in 4 chess construct composed autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate
chesthetica
chess
7y
Computer-Generated Chess Problem 02635
An original 'KRBNN vs kqr' chess problem generated by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Depending on the type
chesthetica
chess
7y
Computer-Generated Chess Problem 02634
Published online for the first time, consider this KRBNN vs krbp mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the approach known as the
chesthetica
chess
7y
Computer-Generated Chess Problem 02633
Published online for the first time, consider this KQNP vs kqbp mate in 3 chess puzzle created by a computer using the computational creativity approach which doesn't use any kind of traditional AI or
chesthetica
chess
7y
Computer-Generated Chess Problem 02632
A new if not unique KQRNP vs kqrrp #3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It
chesthetica
DTube
7y
Mate in 4 [KQRP vs kbnnp] Explained (CGCP 01366)
Take a look at this 'KQRP vs kbnnp' chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS)
chesthetica
chess
7y
Computer-Generated Chess Problem 02631
Consider this 'KRNNP vs kqbnp' four-move chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has
chesthetica
chess
7y
Computer-Generated Chess Problem 02630
Here is a new 'KQBB vs krnp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02629
Consider this 'KQB vs kqb' three-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind
chesthetica
chess
7y
Computer-Generated Chess Problem 02628
A new if not unique KRNN vs kpp chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind
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