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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
dtube
7y
Mate in 5 [KRRBPP vs krnpp] Explained (CGCP 01268)
An original 'KRRBPP vs krnpp' mate in 5 chess construct generated by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative
$ 0.180
6
1
chesthetica
chess
7y
Computer-Generated Chess Problem 02559
Take a look at this 'KRBNN vs kppp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the relatively new computational creativity approach called the 'DSNS'.
$ 0.000
2
chesthetica
chess
7y
Computer-Generated Chess Problem 02558
What we have here is a 'KQRN vs kqbb' mate in 3 chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica
chesthetica
chess
7y
Computer-Generated Chess Problem 02557
Contemplate this 'KQBPP vs kqp' mate in 3 chess construct composed autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02556
This is an original 'KRBP vs kqnn' three-move chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica
chesthetica
chess
7y
Computer-Generated Chess Problem 02555
An original 'KQRBBPP vs kqrrn' three-move chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use
chesthetica
chess
7y
Computer-Generated Chess Problem 02554
This is an original 'KRBBNP vs kppppp' five-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity
chesthetica
dtube
7y
Mate in 5 [KRBB vs krpp] Explained (CGCP 01224)
A 'KRBB vs krpp' mate in 5 chess problem generated autonomously by a computer using the relatively new computational creativity approach called the 'DSNS'. 8/1B6/1B6/r7/6p1/8/pR6/k4K2 w - - 0 1 Software:
chesthetica
chess
7y
Computer-Generated Chess Problem 02553
Take a look at this 'KQBBPP vs krrnp' mate in 3 chess problem generated by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. You can learn more about the DSNS here.
chesthetica
chess
7y
Computer-Generated Chess Problem 02552
Published online for the first time, consider this KQRRPP vs kqr chess problem generated autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional
chesthetica
chess
7y
Computer-Generated Chess Problem 02551
What we have here is a 'KRRN vs kp' four-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the
chesthetica
chess
7y
Computer-Generated Chess Problem 02550
A 'KQRN vs kqrbp' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use
chesthetica
chess
7y
Computer-Generated Chess Problem 02549
Now, this is a 'KRBBNPP vs kqbbpp' mate in 3 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't
chesthetica
chess
7y
Computer-Generated Chess Problem 02548
A new if not unique KRNNPP vs krn mate in 4 chess problem generated by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending
chesthetica
chess
7y
What Makes a Chess Problem Attractive?
Chess problems have been around for over a thousand years. In the 21st century, however, composing original chess problems is no longer something that only humans can do autonomously. In this article,
chesthetica
dtube
7y
Mate in 4 [KBBPP vs kbnnp] Explained (CGCP 01221)
Contemplate this 'KBNP vs kp' #3 chess puzzle created by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability
chesthetica
chess
7y
Computer-Generated Chess Problem 02547
A newly published and original KBNNP vs kpp mate in 5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02546
What we have here is a 'KQRRBN vs kqbnn' three-move chess puzzle created by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the
chesthetica
chess
7y
Computer-Generated Chess Problem 02545
A 'KQRN vs kqpp' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use
chesthetica
chess
7y
Computer-Generated Chess Problem 02544
Now, here we have a 'KQRBB vs kqrppp' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational
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