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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02492
Take a look at this 'KRRBNNP vs krrbnnp' mate in 3 chess problem generated autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. You can learn more about
$ 0.000
1
chesthetica
chess
7y
Computer-Generated Chess Problem 02491
This is an original 'KQRBNPPP vs kqrbnppppp' five-move chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use
$ 0.000
1
chesthetica
chess
7y
Computer-Generated Chess Problem 02490
This is an original 'KRNPP vs kqr' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the relatively new computational creativity approach called the 'DSNS'.
chesthetica
chess
7y
Computer-Generated Chess Problem 02489
This is an original 'KRBNP vs kpp' four-move chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica
chesthetica
chess
7y
Computer-Generated Chess Problem 02488
Take a look at this 'KRBB vs krrn' mate in 3 chess problem generated autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. You can learn more about the
chesthetica
dtube
7y
Mate in 5 [KQNN vs kbbnn] Explained (CGCP 01108)
A 'KRN vs knn' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02487
Published online for the first time, consider this KQRN vs kqbbnp chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach
chesthetica
chess
7y
Computer-Generated Chess Problem 02486
Take a look at this 'KBNN vs kpp' mate in 4 chess problem generated by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate various
chesthetica
chess
7y
Computer-Generated Chess Problem 02485
What we have here is a 'KRRBP vs knppp' chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02484
Now, this is a 'KQRN vs kbb' mate in 4 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02483
Now, here we have a 'KRBN vs kppp' mate in 4 chess construct composed autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.
chesthetica
chess
7y
Computer-Generated Chess Problem 02482
Now, this is a 'KRBNNP vs krbnp' mate in 5 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
dtube
7y
Mate in 4 [KRN vs knn] Explained (CGCP 01107)
A 'KRN vs knn' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02481
Now, this is a 'KBNNN vs kpp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02480
An original 'KQRP vs kqbpp' chess construct composed autonomously by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind
chesthetica
chess
7y
Computer-Generated Chess Problem 02479
A 'KQBBP vs kbnp' mate in 4 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02478
A newly published and original KRBBN vs knp chess problem generated by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning.
chesthetica
chess
7y
Computer-Generated Chess Problem 02477
A new if not unique KRBN vs krrppp chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02476
Here is a 'KQBNP vs kbp' three-move chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the relatively new computational creativity approach
chesthetica
dtube
7y
Mate in 5 [KRNP vs knp] Explained (CGCP 01105)
A new if not unique KRNP vs knp chess puzzle created by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose
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