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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02440
A new if not unique KRRBBP vs kqbn chess puzzle created by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica
$ 0.000
1
chesthetica
dtube
7y
Mate in 4 [KNP vs kp] Explained (CGCP 01053)
This is an original 'KNP vs kp' mate in 4 chess construct generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
$ 0.302
1
chesthetica
chess
7y
Computer-Generated Chess Problem 02439
Published online for the first time, consider this KBBNNP vs krbp #5 chess construct composed autonomously by the program, Chesthetica, using the computational creativity approach which doesn't use any
chesthetica
chess
7y
Computer-Generated Chess Problem 02438
Now, here we have a 'KQRBPP vs kbbnpppp' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by a computer using the computational creativity approach which doesn't use any kind
chesthetica
chess
7y
Computer-Generated Chess Problem 02437
This is an original 'KQR vs krn' mate in 3 chess problem generated by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate mates in
chesthetica
chess
7y
Computer-Generated Chess Problem 02436
Consider this 'KBNN vs kbn' five-move chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has
chesthetica
chess
7y
Computer-Generated Chess Problem 02435
This is an original 'KRNNP vs kqr' three-move chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica
chesthetica
chess
7y
Computer-Generated Chess Problem 02434
What we have here is a 'KRBBN vs kqp' three-move chess puzzle created by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative
chesthetica
dtube
7y
Mate in 3 [KQBNNP vs kqrrbn] Explained (CGCP 01032)
Now, this is a 'KQBNNP vs kqrrbn' #3 chess problem generated by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. 1r1k3K/1b1N1Q2/8/2P5/4NB2/4rn2/5q2/8
chesthetica
chess
7y
Computer-Generated Chess Problem 02433
Now, here we have a 'KBNNPPPP vs krp' four-move chess problem generated by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There
chesthetica
chess
7y
Computer-Generated Chess Problem 02432
Published online for the first time, consider this KRBBP vs knp chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate'
chesthetica
chess
7y
Computer-Generated Chess Problem 02431
Here is a new 'KQBBN vs kqnppp' mate in 5 chess problem generated autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending
chesthetica
chess
7y
Computer-Generated Chess Problem 02430
A 'KBB vs krpp' study-like construct or problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02429
An original 'KRRNPP vs kqnppp' four-move chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02428
A newly published and original KQRP vs kbb chess problem generated autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or
chesthetica
dtube
7y
Mate in 4 [KQRP vs kqnnpp] Explained (CGCP 01029)
Contemplate this 'KQRP vs kqnnpp' mate in 4 chess problem generated autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.
chesthetica
chess
7y
Computer-Generated Chess Problem 02427
This is an original 'KQP vs kbppp' four-move chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica
chesthetica
chess
7y
Computer-Generated Chess Problem 02426
An original 'KRR vs kbbp' four-move chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02425
Published online for the first time, consider this KBBBNNP vs kppp mate in 5 chess construct composed autonomously by a computer using the computational creativity approach which doesn't use any kind of
chesthetica
chess
7y
Computer-Generated Chess Problem 02424
An original 'KRRBBBPP vs kqrbpp' chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS
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