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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02372
What we have here is a 'KRBBBNP vs kqppppp' mate in 4 chess problem generated by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able
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chesthetica
chess
7y
Computer-Generated Chess Problem 02371
An original 'KQRRBN vs krbnpp' chess puzzle created by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Depending on the type
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chesthetica
chess
7y
Computer-Generated Chess Problem 02370
An original 'KRRNN vs krrn' five-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 02369
A new if not unique KQPP vs kqb chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind
chesthetica
chess
7y
Computer-Generated Chess Problem 02368
Published online for the first time, consider this KQR vs kqrbp mate in 4 chess puzzle created by a computer using the computational creativity approach which doesn't use any kind of traditional AI or
chesthetica
dtube
7y
Mate in 4 [KBBNNPPP vs krbnpppppp] Explained (CGCP 01001)
This is an original 'KBBNNPPP vs krbnpppppp' mate in 4 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't
chesthetica
chess
7y
Computer-Generated Chess Problem 02367
This is an original 'KRRB vs kqqp' five-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 02366
Consider this 'KQBN vs kqbnp' four-move chess puzzle created by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability
chesthetica
chess
7y
Computer-Generated Chess Problem 02365
This is an original 'KRNN vs k' four-move chess puzzle created by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also
chesthetica
chess
7y
Computer-Generated Chess Problem 02364
What we have here is a 'KRB vs k' mate in 5 chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica
chesthetica
chess
7y
Computer-Generated Chess Problem 02363
Consider this 'KQBBNP vs kqrbn' mate in 3 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use
chesthetica
chess
7y
Computer-Generated Chess Problem 02362
A newly published and original KBNPPP vs krb chess problem generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any
chesthetica
dtube
7y
Mate in 5 [KQRNPP vs kqrrp] Explained (CGCP 00997)
This is an original 'KQRNPP vs kqrrp' five-move chess construct generated by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02361
Here is a new 'KRRNP vs kqb' three-move chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02360
Consider this 'KRBN vs kqp' chess problem generated autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any
chesthetica
chess
7y
Computer-Generated Chess Problem 02359
Here is a 'KQ vs kbnn' mate in 4 chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose
chesthetica
chess
7y
Computer-Generated Chess Problem 02358
A 'KRBN vs knp' mate in 5 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02357
An original 'KRBN vs knpp' #4 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02356
Published online for the first time, consider this KNP vs kp chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity
chesthetica
dtube
7y
Mate in 4 [KQNPPP vs kqpppppp] Explained (CGCP 00991)
Take a look at this 'KQNPPP vs kqpppppp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity
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