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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02321
What we have here is a 'KQNP vs kqbnp' chess problem generated by a computer using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. The largest (Lomonosov)
$ 0.000
2
chesthetica
chess
7y
Computer-Generated Chess Problem 02320
A new if not unique KQRB vs kqbnnp mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI,
$ 0.000
0
chesthetica
dtube
7y
Mate in 4 [KQPP vs kr] Explained (CGCP 00959)
This is an original 'KQPP vs kr' chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02319
What we have here is a 'KBNP vs kb' three-move chess problem generated by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It
chesthetica
chess
7y
Computer-Generated Chess Problem 02318
Contemplate this 'KRNN vs kn' #3 chess puzzle created by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There
chesthetica
chess
7y
Computer-Generated Chess Problem 02317
Contemplate this 'KBBPP vs k' chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't
chesthetica
chess
7y
Computer-Generated Chess Problem 02316
Here is a 'KRRP vs kr' four-move chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02315
Now, here we have a 'KBNNN vs kp' four-move chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does
chesthetica
chess
7y
Computer-Generated Chess Problem 02314
A 'KBBNN vs kp' mate in 5 chess puzzle created by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has
chesthetica
dtube
7y
Mate in 5 [KQBPP vs knn] Explained (CGCP 00957)
A new if not unique KQBPP vs knn five-move chess construct generated by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional
chesthetica
chess
7y
Computer-Generated Chess Problem 02313
This is an original 'KBBNN vs kp' four-move chess puzzle created by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI
chesthetica
chess
7y
Computer-Generated Chess Problem 02312
Contemplate this 'KQRBBNP vs kqrbnnp' study-like chess construct composed autonomously by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind
chesthetica
chess
7y
Computer-Generated Chess Problem 02311
Consider this 'KRRBP vs kbp' #5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.
chesthetica
chess
7y
Computer-Generated Chess Problem 02310
An original 'KQRNP vs kbppp' chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any
chesthetica
chess
7y
Computer-Generated Chess Problem 02309
A 'KBNNNPP vs krp' chess problem generated by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning.
chesthetica
chess
7y
Computer-Generated Chess Problem 02308
A new if not unique KRNNNP vs kbn #4 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
dtube
7y
Mate in 3 [KQBNP vs kqrbn] Explained (CGCP 00951)
This is an original 'KQBNP vs kqrbn' three-move chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02307
Now, here we have a 'KRNP vs kbbnp' chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.
chesthetica
chess
7y
Computer-Generated Chess Problem 02306
Consider this 'KNNPP vs kr' #5 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02305
An original 'KRRB vs krbn' chess problem generated by Chesthetica using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use
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