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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Resource Credits
Available
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02270
Consider this 'KRBBBNPP vs kqqbppp' #4 chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind
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chesthetica
chess
7y
Computer-Generated Chess Problem 02269
What we have here is a 'KRNNNP vs kqppp' study-like chess puzzle created by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or
$ 0.000
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chesthetica
chess
7y
Computer-Generated Chess Problem 02268
Here is a new 'KQRBBNP vs kqrbbbnp' study-like construct or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02267
Consider this 'KRBNPP vs kqpppp' chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02266
A new if not unique KRB vs k mate in 4 chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. There is also no proven limit
chesthetica
dtube
7y
Mate in 4 [KQRBPPP vs kqrrbnnppp] Explained (CGCP 00881)
What we have here is a 'KQRBPPP vs kqrrbnnppp' mate in 4 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can
chesthetica
chess
7y
Computer-Generated Chess Problem 02265
This is an original 'KRBNNPPP vs krnpp' mate in 4 chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 02264
Contemplate this 'KQR vs knn' #4 chess puzzle created by a computer using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing positions that may
chesthetica
chess
7y
Computer-Generated Chess Problem 02263
Now, here we have a 'KQBBP vs krrnn' mate in 3 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Any chess position
chesthetica
chess
7y
Computer-Generated Chess Problem 02262
A newly published and original KRRRB vs krnnnp four-move chess problem generated by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica
chesthetica
chess
7y
Computer-Generated Chess Problem 02261
Consider this 'KQQBB vs kqrbnp' #4 chess construct composed autonomously by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02260
Contemplate this 'KQRNNP vs kqrnnp' chess puzzle created by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability
chesthetica
dtube
7y
Mate in 3 [KQRNP vs kqrp] Explained (CGCP 00857)
Here is a new 'KQRNP vs kqrp' chess construct generated by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise
chesthetica
chess
7y
Computer-Generated Chess Problem 02259
Now, here we have a 'KRRNN vs krrpp' chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02258
An original 'KQRR vs krnnp' chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 02257
Published online for the first time, consider this KQQRBP vs kqbb chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
chesthetica
chess
7y
Computer-Generated Chess Problem 02256
Now, this is a 'KRRNP vs krrnpp' chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind
chesthetica
chess
7y
Computer-Generated Chess Problem 02255
Now, here we have a 'KRBBNPPP vs krbp' #5 chess construct composed autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing
chesthetica
chess
7y
Computer-Generated Chess Problem 02254
Now, here we have a 'KBNN vs kp' chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
chesthetica
dtube
7y
Mate in 3 [KQRBB vs kqrr] Explained (CGCP 00840)
What we have here is a 'KQRBB vs kqrr' three-move chess construct generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of
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