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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
dtube
7y
White to Play and Win [KBBNPPP vs krbbpp] Explained (CGCP 00834)
I explain this original KBBNPPP vs krbbpp study-like construct or chess construct generated by a computer using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable
$ 0.000
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chesthetica
chess
7y
Computer-Generated Chess Problem 02235
Take a look at this 'KQNPP vs kbpp' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional
$ 0.000
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chesthetica
chess
7y
Computer-Generated Chess Problem 02234
Published online for the first time, consider this KRBNN vs kbp #4 chess problem generated autonomously by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach
chesthetica
chess
7y
Computer-Generated Chess Problem 02233
Here is a 'KRBBN vs kbp' mate in 4 chess construct composed autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Chesthetica
chesthetica
chess
7y
Computer-Generated Chess Problem 02232
A new if not unique KQBNNP vs kbpp four-move chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't
chesthetica
chess
7y
Computer-Generated Chess Problem 02231
Published online for the first time, consider this KNNNPP vs kppp chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02230
Now, here we have a 'KRBNNN vs krppppp' #5 chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
dtube
7y
Mate in 4 [KRBPP vs krpp] Explained (CGCP 00828)
Consider this 'KRBPP vs krpp' mate in 4 chess construct generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02229
A newly published and original KQRRBBN vs kqrnnp mate in 4 chess problem generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02228
A new if not unique KRBN vs kqbp study-like construct or chess problem generated autonomously by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. You
chesthetica
chess
7y
Computer-Generated Chess Problem 02227
Consider this 'KRBNN vs krbpp' four-move chess problem generated autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02226
Now, here we have a 'KRBPP vs krbb' chess problem generated by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. Chesthetica is able to generate three-movers,
chesthetica
chess
7y
Computer-Generated Chess Problem 02225
Consider this 'KRB vs k' #4 chess puzzle created by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. There is no known limit to the quantity or type of compositions
chesthetica
chess
7y
Computer-Generated Chess Problem 02224
Now, this is a 'KRNPP vs krnnpp' study-like chess problem generated by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica
chesthetica
dtube
7y
Mate in 3 [KQRRN vs kqrbbp] Explained (CGCP 00816)
Consider this 'KQRRN vs kqrbbp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of
chesthetica
chess
7y
Computer-Generated Chess Problem 02223
Take a look at this 'KQBN vs krppp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach
chesthetica
chess
7y
Computer-Generated Chess Problem 02222
Now, here we have a 'KRNNNPP vs kbbppp' chess construct composed autonomously by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind
chesthetica
chess
7y
Computer-Generated Chess Problem 02221
Here is a new 'KRRR vs kppppp' mate in 5 chess problem generated by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. There is no
chesthetica
chess
7y
Computer-Generated Chess Problem 02220
Contemplate this 'KRBNN vs kbpp' #5 chess problem generated by a computer using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Depending on the type
chesthetica
chess
7y
Computer-Generated Chess Problem 02219
This is an original 'KQQN vs kqrrn' mate in 5 chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
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