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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02201
Here is a new 'KRRN vs kpp' mate in 4 chess problem generated by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica
$ 0.000
4
chesthetica
chess
7y
Computer-Generated Chess Problem 02200
What we have here is a 'KRBN vs kp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate'
$ 0.000
2
chesthetica
dtube
7y
Mate in 4 [KRBBNNP vs krrbnnpp] Explained (CGCP 00807)
Now, this is a 'KRBBNNP vs krrbnnpp' chess puzzle created by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the
chesthetica
chess
7y
Computer-Generated Chess Problem 02199
Now, here we have a 'KRBNPP vs krpp' chess problem generated autonomously by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02198
This is an original 'KRBB vs kppp' chess puzzle or problem (whichever you wish to call it) composed by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity.
chesthetica
chess
7y
Computer-Generated Chess Problem 02197
Here is a new 'KQRBNPPP vs kqrrbnp' study construct, chess puzzle or problem (whichever you wish to call it) composed by a computer using the 'DSNS' computational creativity approach which does not use
chesthetica
chess
7y
Computer-Generated Chess Problem 02196
A 'KRB vs kpp' #4 chess construct composed autonomously by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable
chesthetica
chess
7y
Computer-Generated Chess Problem 02195
A 'KQRBBP vs kqrrb' five-move chess construct composed autonomously by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional
chesthetica
chess
7y
Computer-Generated Chess Problem 02194
What we have here is a 'KQB vs kqr' chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
chesthetica
dtube
7y
Mate in 4 [KQRBB vs kqrrbbpp] Explained (CGCP 00806)
Now, here we have a 'KQRBB vs kqrrbbpp' chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of
chesthetica
chess
7y
Computer-Generated Chess Problem 02193
A newly published and original KBNNNPPPP vs knpppppp chess puzzle created by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02192
A new if not unique KBNP vs kpp chess problem generated by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the
chesthetica
chess
7y
Computer-Generated Chess Problem 02191
A new if not unique KQBNP vs kb mate in 3 chess problem generated autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.
chesthetica
chess
7y
Computer-Generated Chess Problem 02190
Contemplate this 'KRBBNN vs kbbnpp' mate in 4 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose
chesthetica
chess
7y
Computer-Generated Chess Problem 02189
A 'KQRBN vs krbpp' four-move chess construct composed autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 02188
What we have here is a 'KRRBN vs krnpp' study construct chess problem generated autonomously by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of
chesthetica
dtube
7y
Mate in 3 [KQBNP vs kqbpp] Explained (CGCP 00796)
Consider this 'KQBNP vs kqbpp' chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural
chesthetica
chess
7y
Computer-Generated Chess Problem 02187
This is an original 'KQRBN vs knpp' three-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind
chesthetica
chess
7y
Computer-Generated Chess Problem 02186
A newly published and original KRRP vs kbppp study construct chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic
chesthetica
chess
7y
Computer-Generated Chess Problem 02185
Now, here we have a 'KRBBN vs kpp' #4 chess problem generated autonomously by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind
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