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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02184
Now, here we have a 'KBBBNNP vs kqp' chess puzzle created by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program
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chesthetica
chess
7y
Computer-Generated Chess Problem 02183
An original 'KQQBN vs kqqbn' mate in 4 chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
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chesthetica
chess
7y
Computer-Generated Chess Problem 02182
A new if not unique KQBPP vs kqrrpp chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
chesthetica
dtube
7y
Mate in 4 [KQP vs krr] Explained (CGCP 00795)
Consider this 'KQP vs krr' mate in 4 chess construct generated by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'.
chesthetica
chess
7y
Computer-Generated Chess Problem 02181
Now, here we have a 'KQRBNN vs kqnnn' chess puzzle created by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program
chesthetica
chess
7y
Computer-Generated Chess Problem 02180
Here is a new 'KQBNNP vs kqrbppp' chess puzzle created by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02179
A 'KRBBNP vs kqbnp' chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.
chesthetica
chess
7y
Computer-Generated Chess Problem 02178
Here is a 'KQRB vs kqrb' five-move chess problem generated autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02177
An original 'KNP vs kpp' chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method.
chesthetica
chess
7y
Computer-Generated Chess Problem 02176
Here is a new 'KQRB vs kqrr' chess construct composed autonomously by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. There is also no proven limit to
chesthetica
dtube
7y
Mate in 5 [KBNP vs kbp] Explained (CGCP 00682)
Contemplate this 'KBNP vs kbp' chess problem generated by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02175
Here is a 'KRRBN vs kbbpppp' study construct chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate
chesthetica
chess
7y
Computer-Generated Chess Problem 02174
Now, here we have a 'KRBBNPP vs kqppppp' study-like chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method.
chesthetica
chess
7y
Computer-Generated Chess Problem 02173
Here is a 'KQRBN vs kbbpp' five-move chess problem generated by a computer using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing positions that
chesthetica
chess
7y
Computer-Generated Chess Problem 02172
Here is a 'KRPP vs knpppp' chess construct composed autonomously by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional
chesthetica
chess
7y
Computer-Generated Chess Problem 02171
A new if not unique KRNNP vs kqb three-move chess problem generated by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning.
chesthetica
chess
7y
Computer-Generated Chess Problem 02170
A 'KRRN vs kpp' mate in 3 chess problem generated by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative
chesthetica
dtube
7y
Mate in 3 [KBNNPP vs krbpp] Explained (CGCP 00782)
An original 'KBNNPP vs krbpp' #3 chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. 4B3/2K5/kp6/rb6/PpP5/N2N4/8/8 w - - 0 1 Software: Analyze
chesthetica
chess
7y
Computer-Generated Chess Problem 02169
An original 'KQRR vs kqrr' mate in 4 chess problem generated by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has
chesthetica
chess
7y
Computer-Generated Chess Problem 02168
Published online for the first time, consider this KRBNN vs krn three-move chess problem generated autonomously by the program, Chesthetica, using the relatively new computational creativity approach called
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