Login
Discover
Waves
Communities
Write
Login
Signup
Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
Follow
Email digest
Resource Credits
Available
Used
Website
http://chesthetica.com/
Created
2017-07-12 10:40
RSS Feed
Subscribe
Posts
Blog
Posts
Comments
Communities
Wallet
chesthetica
dtube
7y
White to Play and Draw [KBBNNPP vs kqrb] Explained (CGCP 00663)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Software:
$ 0.000
4
1
chesthetica
chess
7y
Computer-Generated Chess Problem 02097
An original 'KBNNP vs kqn' mate in 3 chess problem generated by Chesthetica using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able
$ 0.000
0
chesthetica
chess
7y
Computer-Generated Chess Problem 02096
A new if not unique KPP vs kn study-like chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02095
A 'KRBNPPP vs krrppp' study construct chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional
chesthetica
chess
7y
Computer-Generated Chess Problem 02094
Contemplate this 'KBNN vs knpp' study construct chess problem generated autonomously by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. The program
chesthetica
chess
7y
Computer-Generated Chess Problem 02093
Here is a 'KRBBNP vs kqnpppp' mate in 4 chess problem generated autonomously by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine
chesthetica
chess
7y
Computer-Generated Chess Problem 02092
Consider this 'KBN vs kp' five-move chess construct composed autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
dtube
7y
White to Play and Win [KR vs knpp] Explained (CGCP 00661)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
7y
Computer-Generated Chess Problem 02091
Now, this is a 'KQBBN vs kqqp' mate in 5 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02090
What we have here is a 'KQBBN vs kqrbp' chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 02089
Contemplate this 'KBBNN vs knpp' mate in 5 chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind
chesthetica
chess
7y
Computer-Generated Chess Problem 02088
Consider this 'KBNP vs kp' three-move chess problem generated by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning.
chesthetica
chess
7y
Computer-Generated Chess Problem 02087
Published online for the first time, consider this KQBNP vs kp mate in 4 chess problem generated autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field
chesthetica
chess
7y
Computer-Generated Chess Problem 02086
Here is a new 'KRRBBN vs kqbn' mate in 4 chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
chesthetica
dtube
7y
White to Play and Win [KQBPPP vs kqnn] Explained (CGCP 00658)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
7y
Computer-Generated Chess Problem 02085
Published online for the first time, consider this KPP vs k four-move chess construct composed autonomously by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which
chesthetica
chess
7y
Computer-Generated Chess Problem 02084
Here is a 'KQRB vs kr' three-move chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02083
A new if not unique KRBBPP vs krrpp mate in 3 chess problem generated by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program
chesthetica
chess
7y
Computer-Generated Chess Problem 02082
Now, this is a 'KBPP vs kp' #5 chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02081
Contemplate this 'KRBB vs kbnp' #4 chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not
← Latest
Older →