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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02080
A newly published and original KQNN vs k mate in 3 chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more
$ 0.000
1
chesthetica
dtube
7y
White to Play and Win [KBBPPPPP vs krrpp] Explained (CGCP 00656)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
$ 0.000
0
chesthetica
chess
7y
Computer-Generated Chess Problem 02079
Now, this is a 'KQRPPPPPP vs krrrnpp' study-like chess puzzle created by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02078
Contemplate this 'KQBNNPP vs kqrrn' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It
chesthetica
chess
7y
Computer-Generated Chess Problem 02077
Now, here we have a 'KRBN vs krnpp' four-move chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the computational creativity approach which doesn't use
chesthetica
chess
7y
Computer-Generated Chess Problem 02076
Here is a 'KQRRRP vs kqbpp' mate in 5 chess problem generated autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02075
Consider this 'KRRNN vs krrbnnp' five-move chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02074
A newly published and original KRNNP vs kbpppp mate in 4 chess problem generated by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.
chesthetica
dtube
7y
Mate in 4 [KQNPP vs kp] Explained (CGCP 00655)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
7y
Computer-Generated Chess Problem 02073
Contemplate this 'KQBN vs kb' mate in 3 chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02072
Take a look at this 'KRBPP vs kn' five-move chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose
chesthetica
chess
7y
Computer-Generated Chess Problem 02071
Here is a 'KQBP vs kp' five-move chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning
chesthetica
chess
7y
Computer-Generated Chess Problem 02070
Here is a 'KRNPP vs kqbp' four-move chess problem generated by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. You can learn more about the DSNS
chesthetica
chess
7y
Computer-Generated Chess Problem 02069
Consider this 'KQBNPPP vs kqnp' four-move chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02068
Published online for the first time, consider this KRBPP vs kqp four-move chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic
chesthetica
dtube
7y
Mate in 4 [KRRPP vs kqpp] Explained (CGCP 00649)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
7y
Computer-Generated Chess Problem 02067
Take a look at this 'KRBN vs kp' #5 chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02066
Now, here we have a 'KQQRRBP vs kqqrrrnn' study-like construct or chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the approach known as the DSNS from
chesthetica
chess
7y
Computer-Generated Chess Problem 02065
A 'KQRB vs kn' #3 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional
chesthetica
chess
7y
Computer-Generated Chess Problem 02064
A 'KRBN vs kbnp' #4 chess problem generated by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning.
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