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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02063
A new if not unique KRNP vs k mate in 4 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field
$ 0.000
1
chesthetica
chess
7y
Computer-Generated Chess Problem 02062
Now, this is a 'KRRBP vs kqr' mate in 5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity
$ 0.000
1
chesthetica
dtube
7y
White to Play and Win [KBBNPP vs kqb] Explained (CGCP 00637)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
7y
Computer-Generated Chess Problem 02061
Now, here we have a 'KRRB vs kpppp' five-move chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the computational creativity approach which doesn't use any kind of
chesthetica
chess
7y
Computer-Generated Chess Problem 02060
Consider this 'KBBP vs k' chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose
chesthetica
chess
7y
Computer-Generated Chess Problem 02059
Contemplate this 'KBB vs k' #5 chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02058
Here is a 'KRBP vs kp' four-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.
chesthetica
chess
7y
Computer-Generated Chess Problem 02057
Now, here we have a 'KRNPP vs krbbn' chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02056
An original 'KQBBNP vs kbbp' mate in 5 chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
chesthetica
dtube
7y
Mate in 5 [KNP vs kpp] Explained (CGCP 00626)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
7y
Computer-Generated Chess Problem 02055
Take a look at this 'KQRBBNN vs kqqbnnp' study-like chess problem generated autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02054
Here is a new 'KBBN vs kp' five-move chess problem generated autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02053
A new if not unique KRBNNPPPP vs kqrrbb chess problem generated autonomously by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of
chesthetica
chess
7y
Computer-Generated Chess Problem 02052
Contemplate this 'KRRNNN vs knnpp' mate in 5 chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind
chesthetica
chess
7y
Computer-Generated Chess Problem 02051
A new if not unique KRRB vs kbbp mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI,
chesthetica
chess
7y
Computer-Generated Chess Problem 02050
This is an original 'KQBNNP vs kqrnn' three-move chess problem generated by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional
chesthetica
dtube
7y
Mate in 5 [KBNPPPP vs krbbnnppp] Explained (CGCP 00625)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
7y
Computer-Generated Chess Problem 02049
Here is a new 'KQRBN vs knp' chess problem generated by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise
chesthetica
chess
7y
Computer-Generated Chess Problem 02048
Here is a new 'KRRNP vs krbp' mate in 3 chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS
chesthetica
chess
7y
Computer-Generated Chess Problem 02047
This is an original 'KRBNP vs k' #5 chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
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