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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02029
Here is a 'KRRRB vs krrbnnp' study-like construct or chess problem generated autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable
$ 0.000
3
chesthetica
chess
7y
Computer-Generated Chess Problem 02028
What we have here is a 'KQNP vs k' chess construct composed autonomously by a computer using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing
$ 0.000
3
chesthetica
chess
7y
Computer-Generated Chess Problem 02027
Now, here we have a 'KBPP vs kp' four-move chess problem generated by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. You can
chesthetica
chess
7y
Computer-Generated Chess Problem 02026
Now, here we have a 'KRBP vs k' mate in 4 chess puzzle created by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning.
chesthetica
dtube
7y
Mate in 4 [KQRBN vs kqqr] Explained (CGCP 00607)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
7y
Computer-Generated Chess Problem 02025
A 'KQRBN vs knn' chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't
chesthetica
chess
7y
Computer-Generated Chess Problem 02024
Published online for the first time, consider this KQNPP vs kqbnppp study-like chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI
chesthetica
chess
7y
Computer-Generated Chess Problem 02023
A 'KRNNPP vs kqbp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02022
A newly published and original KQPP vs kqn #3 chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 02021
An original 'KRBBN vs kqp' #3 chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02020
Published online for the first time, consider this KRBBPP vs knp mate in 4 chess construct composed autonomously by Chesthetica using the computational creativity approach which doesn't use any kind of
chesthetica
dtube
7y
Mate in 5 [KRBNPP vs krrbppp] Explained (CGCP 00603)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
7y
Computer-Generated Chess Problem 02019
Now, here we have a 'KRNN vs kp' four-move chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. There is no known limit to
chesthetica
chess
7y
Computer-Generated Chess Problem 02018
Now, here we have a 'KBBNN vs kppp' mate in 4 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 02017
A new if not unique KRNN vs k chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. The
chesthetica
chess
7y
Computer-Generated Chess Problem 02016
An original 'KRBBN vs krrp' mate in 5 chess problem generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of
chesthetica
chess
7y
Computer-Generated Chess Problem 02015
Here is a new 'KQRB vs krr' #4 chess puzzle created by a computer using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate various types of mates and
chesthetica
chess
7y
Computer-Generated Chess Problem 02014
Published online for the first time, consider this KRRN vs kn chess puzzle created by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
dtube
7y
Mate in 5 [KRBN vs kqrb] Explained (CGCP 00591)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
7y
Computer-Generated Chess Problem 02013
An original 'KQRR vs kbnnpp' four-move chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
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