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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02012
This is an original 'KRNPP vs kpp' chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does
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chesthetica
chess
7y
Computer-Generated Chess Problem 02011
What we have here is a 'KQBP vs kb' #3 chess puzzle created by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is no known limit to
$ 0.000
2
chesthetica
chess
7y
Computer-Generated Chess Problem 02010
Here is a new 'KQRBPPP vs kqrrbnp' three-move chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02009
Take a look at this 'KQNNP vs kqbbp' mate in 4 chess problem generated by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02008
Contemplate this 'KQBNN vs kn' chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02007
Take a look at this 'KRBPP vs kqb' mate in 3 chess problem generated autonomously by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02006
Take a look at this 'KBNNPP vs kpp' chess problem generated autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not
chesthetica
dtube
7y
White to Play and Win [KQBB vs krrbnp] Explained (CGCP 00583)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
7y
Computer-Generated Chess Problem 02005
Now, here we have a 'KRBN vs kp' four-move chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural
chesthetica
chess
7y
Computer-Generated Chess Problem 02004
A 'KQNNP vs kbnn' five-move chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02003
Here is a 'KQNNP vs krp' #4 chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02002
A newly published and original KRRBN vs kb mate in 4 chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use
chesthetica
chess
7y
Computer-Generated Chess Problem 02001
Now, this is a 'KRBB vs krbp' chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02000
Now, this is a 'KQRBB vs knppp' mate in 4 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 01999
This is an original 'KBBNP vs kp' #4 chess puzzle or problem (whichever you wish to call it) composed by a computer using the computational creativity approach which doesn't use any kind of traditional
chesthetica
chess
7y
Computer-Generated Chess Problem 01998
An original 'KBBNPP vs kq' five-move chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does
chesthetica
dtube
7y
Mate in 5 [KQQ vs kqqp] Explained (CGCP 00582)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
7y
Computer-Generated Chess Problem 01997
This is an original 'KQRB vs kn' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
chess
7y
Computer-Generated Chess Problem 01996
Here is a new 'KQRRBNP vs kqrbnp' three-move chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational
chesthetica
chess
7y
Computer-Generated Chess Problem 01995
Consider this 'KQRBN vs knnppp' #5 chess construct composed autonomously by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems
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