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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 01994
Published online for the first time, consider this KRBN vs kpp mate in 4 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the approach known as the DSNS from the sub-field
$ 0.000
1
chesthetica
chess
7y
Computer-Generated Chess Problem 01993
This is an original 'KRNP vs kp' mate in 4 chess puzzle created by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also
$ 0.000
2
2
chesthetica
chess
7y
Computer-Generated Chess Problem 01992
This is an original 'KQRR vs knnp' #5 chess problem generated by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that
chesthetica
chess
7y
Computer-Generated Chess Problem 01991
Consider this 'KQNP vs k' #3 chess puzzle created by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative
chesthetica
chess
7y
Computer-Generated Chess Problem 01990
This is an original 'KQRNP vs krbp' mate in 3 chess puzzle created by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
chesthetica
dtube
7y
Mate in 4 [KRBN vs kqp] Explained (CGCP 00581)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
7y
Computer-Generated Chess Problem 01989
A newly published and original KRBB vs kbppp #5 chess problem generated autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach
chesthetica
chess
7y
Computer-Generated Chess Problem 01988
A newly published and original KRBBN vs kbp mate in 4 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 01987
This is an original 'KRN vs kpp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational
chesthetica
chess
7y
Computer-Generated Chess Problem 01986
This is an original 'KQBP vs kqbp' #4 chess puzzle created by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural
chesthetica
chess
7y
Computer-Generated Chess Problem 01985
Published online for the first time, consider this KQBBN vs knppp mate in 4 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the 'Digital
chesthetica
chess
7y
Computer-Generated Chess Problem 01984
A new if not unique KRBN vs k five-move chess construct composed autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program
chesthetica
chess
7y
Computer-Generated Chess Problem 01983
What we have here is a 'KPP vs k' three-move chess problem generated autonomously by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional
chesthetica
chess
7y
Computer-Generated Chess Problem 01982
A newly published and original KRP vs knp #4 chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
dtube
7y
White to Play and Win [KRP vs knn] Explained (CGCP 00578)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
7y
Computer-Generated Chess Problem 01981
Published online for the first time, consider this KRRP vs kq chess problem generated autonomously by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional
chesthetica
chess
7y
Computer-Generated Chess Problem 01980
Here is a 'KQRBP vs kqb' three-move chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the computational creativity approach which doesn't use any kind
chesthetica
chess
7y
Computer-Generated Chess Problem 01979
Here is a new 'KQNNPP vs kqrrp' #3 chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't
chesthetica
chess
7y
Computer-Generated Chess Problem 01978
A newly published and original KRN vs kp chess puzzle created by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial
chesthetica
chess
7y
Computer-Generated Chess Problem 01977
A new if not unique KQNP vs krppp mate in 4 chess problem generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind
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