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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
8y
Computer-Generated Chess Problem 01958
A newly published and original KQNN vs knn mate in 3 chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does
$ 0.000
2
chesthetica
dtube
8y
Mate in 5 [KQQBBN vs kqqrr] Explained (CGCP 00572)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
$ 0.000
5
chesthetica
chess
8y
Computer-Generated Chess Problem 01957
Here is a new 'KRBBNN vs knnp' chess problem generated autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica
chesthetica
chess
8y
Computer-Generated Chess Problem 01956
A newly published and original KRBBNNP vs knp #3 chess problem generated autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach
chesthetica
chess
8y
Computer-Generated Chess Problem 01955
Here is a new 'KQNNP vs kbpp' mate in 4 chess puzzle created by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There
chesthetica
chess
8y
Computer-Generated Chess Problem 01954
A newly published and original KQBNP vs krn chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
chesthetica
chess
8y
Computer-Generated Chess Problem 01953
A new if not unique KRBPPP vs kn chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use
chesthetica
chess
8y
Computer-Generated Chess Problem 01952
Published online for the first time, consider this KBBNPP vs krbb mate in 3 chess problem generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method.
chesthetica
chess
8y
Computer-Generated Chess Problem 01951
Consider this 'KRBB vs kpp' chess problem generated by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program
chesthetica
chess
8y
Computer-Generated Chess Problem 01950
A newly published and original KRBP vs k four-move chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use
chesthetica
dtube
8y
Mate in 4 [KRR vs kbnn] Explained (CGCP 00568)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01949
Published online for the first time, consider this KRBN vs kqnp five-move chess puzzle created by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional
chesthetica
chess
8y
Computer-Generated Chess Problem 01948
Here is a new 'KRP vs kn' #4 chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
chesthetica
chess
8y
Computer-Generated Chess Problem 01947
Take a look at this 'KQB vs kn' four-move chess problem generated by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. You can learn more about
chesthetica
chess
8y
Computer-Generated Chess Problem 01946
This is an original 'KQRRB vs krbbp' #5 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS)
chesthetica
chess
8y
Computer-Generated Chess Problem 01945
Here is a new 'KRRP vs kbnp' mate in 4 chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
8y
Computer-Generated Chess Problem 01944
Take a look at this 'KRBBBP vs kppppp' mate in 5 chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use
chesthetica
chess
8y
Computer-Generated Chess Problem 01943
What we have here is a 'KRNNN vs kp' mate in 5 chess construct composed autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational
chesthetica
chess
8y
Computer-Generated Chess Problem 01942
This is an original 'KRBPP vs kpp' #4 chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't
chesthetica
dtube
8y
Mate in 4 [KQB vs kqn] Explained (CGCP 00561)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
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