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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
8y
Computer-Generated Chess Problems 01318 & 01319
These are two of the earlier problems composed by Chesthetica. White to Play and Mate in 4 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 4 (Solve within 30 Seconds or Pause the
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chesthetica
chess
8y
Computer-Generated Chess Problem 01923
Here is a new 'KQBN vs kp' mate in 4 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
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chesthetica
chess
8y
Computer-Generated Chess Problems 01315-01317
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 4 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 4 (Solve within 30 Seconds or Pause the
chesthetica
chess
8y
Computer-Generated Chess Problem 01922
A new if not unique KQNP vs knn chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
chesthetica
chess
8y
Computer-Generated Chess Problem 01921
This is an original 'KQBNNNP vs kbbp' #5 chess construct composed autonomously by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases,
chesthetica
chess
8y
Computer-Generated Chess Problems 01312-01314
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 4 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 4 (Solve within 30 Seconds or Pause the
chesthetica
chess
8y
Computer-Generated Chess Problem 01920
Published online for the first time, consider this KRBN vs kp chess construct composed autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS)
chesthetica
chess
8y
Computer-Generated Chess Problems 01309-01311
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 4 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 4 (Solve within 30 Seconds or Pause the
chesthetica
dtube
8y
Mate in 4 [KRBB vs kp] Explained (CGCP 00525)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01919
Here is a new 'KNNPP vs kp' chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might
chesthetica
chess
8y
Computer-Generated Chess Problems 01306-01308
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 4 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 4 (Solve within 30 Seconds or Pause the
chesthetica
chess
8y
Computer-Generated Chess Problem 01918
Consider this 'KRBBPPP vs krrpp' study-like construct or chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
chess
8y
Computer-Generated Chess Problems 01303-01305
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 4 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 4 (Solve within 30 Seconds or Pause the
chesthetica
chess
8y
Computer-Generated Chess Problem 01917
An original 'KBBNN vs kpppp' chess puzzle created by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise
chesthetica
chess
8y
Computer-Generated Chess Problems 01300-01302
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 5 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 4 (Solve within 30 Seconds or Pause the
chesthetica
chess
8y
Computer-Generated Chess Problem 01916
Take a look at this 'KRBBNN vs kbp' mate in 4 chess puzzle created by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. You can learn more about
chesthetica
chess
8y
Computer-Generated Chess Problems 01297-01299
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 3 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 5 (Solve within 30 Seconds or Pause the
chesthetica
dtube
8y
Mate in 5 [KRBBNP vs kpppp] Explained (CGCP 00512)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01915
Consider this 'KBBNN vs k' five-move chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. There is also
chesthetica
chess
8y
Computer-Generated Chess Problems 01294-01296
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 4 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 4 (Solve within 30 Seconds or Pause the
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