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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Resource Credits
Available
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
8y
Computer-Generated Chess Problems 01186-01188
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
$ 0.000
3
chesthetica
chess
8y
Computer-Generated Chess Problem 01878
A new if not unique KQRNP vs krb mate in 3 chess problem generated by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning.
$ 0.000
3
1
chesthetica
chess
8y
Computer-Generated Chess Problems 01183-01185
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Win (Solve within 30 Seconds or Pause the Video)
chesthetica
chess
8y
Computer-Generated Chess Problem 01877
Take a look at this 'KQRNPP vs krbpp' #3 chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. You
chesthetica
chess
8y
Computer-Generated Chess Problems 01180-01182
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01876
A newly published and original KRRBN vs kbp chess construct composed autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity
chesthetica
chess
8y
Computer-Generated Chess Problems 01177-01179
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
dtube
8y
Mate in 4 [KBN vs kp] Explained (CGCP 00457)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01875
Here is a 'KRBBP vs kqn' study-like construct or chess construct composed autonomously by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use
chesthetica
chess
8y
Computer-Generated Chess Problems 01174-01176
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01874
A newly published and original KRBN vs kn chess construct composed autonomously by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning.
chesthetica
chess
8y
Computer-Generated Chess Problems 01171-01173
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01873
This is an original 'KRBNNPP vs kp' mate in 3 chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use
chesthetica
chess
8y
Computer-Generated Chess Problems 01168-01170
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01872
A newly published and original KNNPP vs krp #3 chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
8y
Computer-Generated Chess Problems 01165-01167
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
dtube
8y
Mate in 4 [KRRBBPP vs krbp] Explained (CGCP 00454)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01871
A newly published and original KRBNP vs kqrbnp mate in 3 chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
8y
Computer-Generated Chess Problems 01162-01164
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01870
What we have here is a 'KQRNP vs kbnp' chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the relatively new computational creativity
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