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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Resource Credits
Available
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
9y
Computer-Generated Chess Problems 00205-00207
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
$ 0.000
1
chesthetica
chess
9y
Mate in 3 [KQBNP vs kqppp] Explained (CGCP 00025)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Note that if you are an expert player, you may not be impressed at all and that's fine. However,
$ 23.496
5
3
1
chesthetica
chess
9y
Computer-Generated Chess Problem 01551
An original chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
chess
9y
Computer-Generated Chess Problems 00202-00204
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Computer-Generated Chess Problem 01550
An original chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
chess
9y
Computer-Generated Chess Problems 00199-00201
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Computer-Generated Chess Problem 01549
An original chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
chess
9y
Computer-Generated Chess Problems 00196-00198
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Computer-Generated Chess Problem 01548
An original chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
chess
9y
Computer-Generated Chess Problems 00193-00195
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Mate in 3 [KQNN vs kqbp] Explained (CGCP 00024)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Note that if you are an expert player, you may not be impressed at all and that's fine. However,
chesthetica
chess
9y
Computer-Generated Chess Problem 01547
An original chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
chess
9y
Computer-Generated Chess Problems 00190-00192
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Computer-Generated Chess Problem 01546
An original chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
chess
9y
Computer-Generated Chess Problems 00187-00189
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Computer-Generated Chess Problem 01545
An original chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
chess
9y
Computer-Generated Chess Problems 00184-00186
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Computer-Generated Chess Problem 01544
An original chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
chess
9y
Computer-Generated Chess Problems 00181-00183
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
9y
Mate in 3 [KQNP vs kp] Explained (CGCP 00023)
I explain some of the features and why I find this computer-generated chess problem or study by Chesthetica interesting. Note that if you are an expert player, you may not be impressed at all and that's
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