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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Available
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
puzzle
6y
Computer-Generated Chess Problem 02719
A newly published and original KRBP vs kp four-move chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity
$ 0.000
1
chesthetica
Chess Problems
6y
Computer-Generated Chess Problem 02718
An original 'KQBN vs kqbp' #3 chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use
$ 0.000
1
chesthetica
The Chess Community
6y
Computer-Generated Chess Problem 02718
An original 'KQBN vs kqbp' #3 chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02718
An original 'KQBN vs kqbp' #3 chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use
chesthetica
Chess Problems
6y
Computer-Generated Chess Problem 02717
Here is a 'KQRRN vs krnp' mate in 3 chess problem generated by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning.
chesthetica
The Chess Community
6y
Computer-Generated Chess Problem 02717
Here is a 'KQRRN vs krnp' mate in 3 chess problem generated by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning.
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02717
Here is a 'KQRRN vs krnp' mate in 3 chess problem generated by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning.
chesthetica
Chess Problems
6y
Computer-Generated Chess Problem 02716
Here is a new 'KQRP vs kpppp' study construct generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
chesthetica
DTube
6y
Mate in 4 [KQP vs kpp] Explained (CGCP 01524)
An original 'KQP vs kpp' #4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02716
Here is a new 'KQRP vs kpppp' study construct generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
chesthetica
Chess Problems
6y
Computer-Generated Chess Problem 02715
An original 'KQRBPP vs kqrbn' mate in 5 chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. There is also no proven limit
chesthetica
The Chess Community
6y
Computer-Generated Chess Problem 02715
An original 'KQRBPP vs kqrbn' mate in 5 chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. There is also no proven limit
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02715
An original 'KQRBPP vs kqrbn' mate in 5 chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. There is also no proven limit
chesthetica
Chess Problems
6y
Computer-Generated Chess Problem 02714
Now, this is a 'KRRNNP vs krnp' mate in 3 chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any
chesthetica
The Chess Community
6y
Computer-Generated Chess Problem 02714
Now, this is a 'KRRNNP vs krnp' mate in 3 chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02714
Now, this is a 'KRRNNP vs krnp' mate in 3 chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any
chesthetica
Chess Problems
6y
Computer-Generated Chess Problem 02713
Take a look at this 'KRRBBN vs kqrbb' chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
chesthetica
The Chess Community
6y
Computer-Generated Chess Problem 02713
Take a look at this 'KRRBBN vs kqrbb' chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02713
Take a look at this 'KRRBBN vs kqrbb' chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
chesthetica
Chess Problems
6y
Computer-Generated Chess Problem 02712
What we have here is a 'KRNPP vs krnnp' study-like chess construct composed autonomously by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of
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