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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
6y
Computer-Generated Chess Problem 02735
Here is a new 'KQRR vs krrp' #3 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
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chesthetica
chess
6y
Computer-Generated Chess Problem 02734
Contemplate this 'KQRBNN vs kqbbnpp' mate in 5 chess puzzle created by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There
$ 0.000
0
chesthetica
chess
6y
Computer-Generated Chess Problem 02733
What we have here is a 'KQBBNP vs kqbpp' three-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity
chesthetica
chess
6y
Computer-Generated Chess Problem 02732
Contemplate this 'KQRN vs krnnp' chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity
chesthetica
chess
6y
Computer-Generated Chess Problem 02731
Now, this is a 'KQRRP vs krr' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
chess
6y
Computer-Generated Chess Problem 02730
An original 'KQRBB vs knp' #3 chess problem generated autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica
chesthetica
chess
6y
Computer-Generated Chess Problem 02729
Contemplate this 'KRRNP vs krbnnp' study-like construct or chess problem generated autonomously by Chesthetica using the 'DSNS' computational creativity approach which does not use any kind of machine
chesthetica
chess
6y
Computer-Generated Chess Problem 02728
Consider this 'KQBB vs kqbnpp' #3 chess puzzle created by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing positions
chesthetica
chess
6y
Computer-Generated Chess Problem 02727
Contemplate this 'KRBBP vs kqbpp' study construct generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
chesthetica
chess
6y
Computer-Generated Chess Problem 02726
Contemplate this 'KRRNPP vs kqrrb' chess problem generated autonomously by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There
chesthetica
chess
6y
Computer-Generated Chess Problem 02725
What we have here is a 'KQRBNPP vs kqrbbn' chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame
chesthetica
chess
6y
Computer-Generated Chess Problem 02724
Consider this 'KRBBNP vs krbpp' three-move chess construct composed autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity
chesthetica
chess
6y
Computer-Generated Chess Problem 02723
An original 'KQRB vs kqrrp' chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use
chesthetica
chess
6y
Computer-Generated Chess Problem 02722
What we have here is a 'KQBNP vs kqrpp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the DSNS computational creativity approach which doesn't
chesthetica
chess
6y
Computer-Generated Chess Problem 02721
A newly published and original KQNPP vs kqbn #4 chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02720
This is an original 'KQRR vs kqrr' mate in 4 chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02719
A newly published and original KRBP vs kp four-move chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02718
An original 'KQBN vs kqbp' #3 chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02717
Here is a 'KQRRN vs krnp' mate in 3 chess problem generated by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning.
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02716
Here is a new 'KQRP vs kpppp' study construct generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
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