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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
puzzle
6y
Computer-Generated Chess Problem 02715
An original 'KQRBPP vs kqrbn' mate in 5 chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. There is also no proven limit
$ 0.000
0
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02714
Now, this is a 'KRRNNP vs krnp' mate in 3 chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any
$ 0.000
1
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02713
Take a look at this 'KRRBBN vs kqrbb' chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02712
What we have here is a 'KRNPP vs krnnp' study-like chess construct composed autonomously by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02711
Contemplate this 'KQRBNN vs krr' #4 chess problem generated by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02710
Now, here we have a 'KRBBNN vs kqpp' #4 chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02709
This is an original 'KQRBP vs kbpp' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS)
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02708
Contemplate this 'KQRBBN vs kqrnn' #3 chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02707
An original 'KQRRBN vs kqrr' mate in 3 chess construct composed autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02706
Published online for the first time, consider this KQBNPP vs krrbbppp study construct generated by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or
chesthetica
games
6y
Computer-Generated Chess Problem 02705
Now, here we have a 'KRRBNNP vs krnppp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the approach known as the DSNS from the sub-field of
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02704
Now, this is a 'KQBNNPP vs kqbbnppp' study construct generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02703
Contemplate this 'KRRNN vs krb' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02702
This is an original 'KQRRBNN vs kqrbp' four-move chess puzzle created by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02701
Here is a 'KQRN vs kbn' mate in 3 chess construct composed autonomously by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02700
Now, here we have a 'KRBNPP vs krnp' mate in 3 chess puzzle created by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02699
Published online for the first time, consider this KRNNP vs kppp chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02698
Published online for the first time, consider this KQQBB vs kqqrb chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02697
This is an original 'KQRBB vs kqnp' four-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02696
Now, here we have a 'KQRRPP vs kqqr' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the relatively new computational creativity approach called the 'DSNS'.
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