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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
puzzle
6y
Computer-Generated Chess Problem 02675
Now, here we have a 'KBBNN vs kbppp' mate in 3 chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose
$ 0.000
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chesthetica
puzzle
6y
Computer-Generated Chess Problem 02674
Published online for the first time, consider this KQRRN vs krp chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does
$ 0.000
1
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02673
What we have here is a 'KQRBNP vs krrbp' mate in 5 chess problem generated by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02672
A new if not unique KQRBP vs krb chess problem generated autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning.
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02671
What we have here is a 'KQRRN vs knpp' mate in 3 chess construct composed autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02670
Consider this 'KRRRN vs krbn' #5 chess construct composed autonomously by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02669
Here is a 'KNNNN vs krr' five-move chess construct composed autonomously by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There
chesthetica
puzzle
6y
Computer-Generated Chess Problem 02668
What we have here is a 'KRRBBN vs kqp' mate in 4 chess problem generated autonomously by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02667
Now, this is a 'KQQB vs kqq' mate in 3 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02666
Here is a 'KBNN vs kp' five-move chess construct composed autonomously by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02665
Consider this 'KQBBPP vs krpp' five-move chess puzzle created by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02664
Published online for the first time, consider this KQBBNPP vs kqrbn mate in 3 chess problem generated by a computer using the computational creativity approach which doesn't use any kind of traditional
chesthetica
games
7y
Computer-Generated Chess Problem 02663
What we have here is a 'KQRRNN vs krpp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the relatively new computational creativity approach
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02662
Published online for the first time, consider this KQRRN vs krrbp chess problem generated autonomously by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02661
Contemplate this 'KRRBN vs knpp' mate in 3 chess problem generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02660
A new if not unique KRBNNP vs kqnpp #3 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02659
Now, this is a 'KQBNNPP vs kqbp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02658
A new if not unique KBPP vs knp #3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02657
Published online for the first time, consider this KRRBB vs krbb mate in 3 chess problem generated by the prototype computer program, Chesthetica, using the relatively new computational creativity approach
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02656
Here is a 'KQBNP vs kqrbp' mate in 3 chess construct composed autonomously by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has
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