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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
puzzle
7y
Computer-Generated Chess Problem 02655
Now, this is a 'KQRN vs kbbpp' mate in 3 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It
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chesthetica
puzzle
7y
Computer-Generated Chess Problem 02654
Take a look at this 'KQBNN vs krp' mate in 3 chess problem generated by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate mates in
$ 0.000
1
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02653
Published online for the first time, consider this KQRBN vs krnpp mate in 5 chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02652
A 'KRBBNN vs krbn' mate in 3 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02651
A 'KRNN vs kqn' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02650
A 'KQRBP vs kqrppp' #4 chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems
chesthetica
chess
7y
Computer-Generated Chess Problem 02649
A new if not unique KRN vs kpp study construct generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
puzzle
7y
Computer-Generated Chess Problem 02648
Now, here we have a 'KRRNP vs kpp' mate in 3 chess problem generated autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending
chesthetica
chess
7y
Computer-Generated Chess Problem 02647
A 'KRRNP vs kbbnp' mate in 4 chess construct composed autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. You can learn more about the DSNS here.
chesthetica
chess
7y
Computer-Generated Chess Problem 02646
A new if not unique KQNNP vs kbn mate in 3 chess puzzle or problem (whichever you wish to call it) composed by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method.
chesthetica
chess
7y
Computer-Generated Chess Problem 02645
Take a look at this 'KRBNPP vs krbbnp' mate in 3 chess problem generated autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to
chesthetica
chess
7y
Computer-Generated Chess Problem 02644
A 'KRBBN vs krpp' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use
chesthetica
chess
7y
Computer-Generated Chess Problem 02643
A new if not unique KQBPP vs krnpp study-like construct or chess problem generated by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica
chesthetica
chess
7y
Computer-Generated Chess Problem 02642
Published online for the first time, consider this KBNN vs kp mate in 5 chess problem generated autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional
chesthetica
chess
7y
Computer-Generated Chess Problem 02641
Now, here we have a 'KQRBN vs krrbp' mate in 3 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02640
Published online for the first time, consider this KQPP vs krrb mate in 3 chess puzzle created by a computer using the computational creativity approach which doesn't use any kind of traditional AI or
chesthetica
chess
7y
Computer-Generated Chess Problem 02639
Here is a new 'KQRB vs kqrr' mate in 3 chess problem generated by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type
chesthetica
chess
7y
Computer-Generated Chess Problem 02638
Now, this is a 'KQRRBN vs kqrbp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02637
This is an original 'KQNN vs kqrrp' three-move chess puzzle created by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. The largest (Lomonosov) tablebase
chesthetica
chess
7y
Computer-Generated Chess Problem 02636
Take a look at this 'KQRRP vs krpp' mate in 4 chess construct composed autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate
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