<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>https://ecency.com</link><image><url>https://ecency.com/logo512.png</url><title>RSS Feed</title><link>https://ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Sun, 19 Jul 2026 00:42:31 GMT</lastBuildDate><atom:link href="https://ecency.com/@bravetofu/rss" rel="self" type="application/rss+xml"/><item><title><![CDATA[Splinterlands History Era 1 Recap]]></title><description><![CDATA[This recap combines the 5 shorts into a long-form video. In order to not have to recreate the episodes, I placed them inside a frame and use looping backgrounds that match the respective episodes. I'd]]></description><link>https://ecency.com/@bravetofu/splinterlands-history-era-1-recap</link><guid isPermaLink="true">https://ecency.com/@bravetofu/splinterlands-history-era-1-recap</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Tue, 19 May 2026 09:11:21 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6kTxteEwWAy4GdnnbCnFbFcJrJ8x2wm1PGp5j6ukRh9qhFyFm9MkRCoi7H1vVA4q3SLD7MyP26qSJPVhN7SSnth1Ve4CXvVoYz?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Splinterlands History #05: Tinkerers]]></title><description><![CDATA[Era 1: Age of Abundance & Ruin Episode 5: Tinkerers The Tai Kalayne were inventors. Tinkerers who looked at the overflowing mana and thought: "what if we put that to work?" They fused steel]]></description><link>https://ecency.com/@bravetofu/splinterlands-history-05-tinkerers</link><guid isPermaLink="true">https://ecency.com/@bravetofu/splinterlands-history-05-tinkerers</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Fri, 15 May 2026 13:53:45 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6jtspJHNM1XwzWahWLs3yFk24cRYHMPWJT9Gn5EQ7pMb4M7HoG87G7M6QUeB51MfLXvdesQm4RQyzSS2FYh3sFqvTjfjRvWvxe?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Splinterlands History #04: Silence]]></title><description><![CDATA[Era 1: Age of Abundance & Ruin Episode 4: Silence Wars raged as empires vied for supremacy. Not for glory or principle... But for the scraps left over from the great Calamities... The last clean river.]]></description><link>https://ecency.com/@bravetofu/splinterlands-history-04-silence</link><guid isPermaLink="true">https://ecency.com/@bravetofu/splinterlands-history-04-silence</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Mon, 11 May 2026 12:27:51 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6kcqWsKRVFoXrSCJjQNnqaFLqFXeqveGgoUB1BrQNKSJ9wRdq8BvMm8EpJntXJX35xkwAM85WWiJ2hsHAVU37TFxBpJ8cffwLJ?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Splinterlands History #03: Breach]]></title><description><![CDATA[Era 1: Age of Abundance & Ruin Episode 3: Breach The Ley Lines didn't just hold the realm together. They kept each plane in place. The Fey Plane, where streams flow uphill and forests shift when no]]></description><link>https://ecency.com/@bravetofu/splinterlands-history-03-breach</link><guid isPermaLink="true">https://ecency.com/@bravetofu/splinterlands-history-03-breach</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Thu, 07 May 2026 23:04:21 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6kf8hVwdyhP1h47pwbo4vbJWoC2uUKBA71N2vxxUmiX21T1aMcyDZzSxzKSFzunCaHnoz5w5hymoQAJs7p9GviA71Z2t5AMHti?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Splinterlands History #02: Calamities]]></title><description><![CDATA[Era 1: Age of Abundance & Ruin Episode 2: Calamities The world, it seemed, had been tallying its wounds. Every splinter signed in a ledger. And when it came to collect, it came for everything. A thick]]></description><link>https://ecency.com/@bravetofu/splinterlands-history-02-calamities</link><guid isPermaLink="true">https://ecency.com/@bravetofu/splinterlands-history-02-calamities</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Wed, 06 May 2026 00:27:39 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6kRe9KfWUYkRVGJ93APJF4wAmgrg4J3Xh2ZkbEbxfHJPMaGe8EB14Bm6dJiitSLDr3WEJ9XJs9KBpJNcEorXTip3Pyinc2i4q4?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Splinterlands History #01: Abundance]]></title><description><![CDATA[Era 1: Age of Abundance & Ruin Episode 1: Abundance Abundance is fragile. And no match for greed. In the age before memory, there was one world. Ruled by sprawling empires of staggering power - conquerors,]]></description><link>https://ecency.com/@bravetofu/splinterlands-history-01-abundance</link><guid isPermaLink="true">https://ecency.com/@bravetofu/splinterlands-history-01-abundance</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Mon, 04 May 2026 11:13:48 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6k3GvbjBtm1oejbmKu9ASwjiPyj4DpkFHBVhCa3yV4MBJaCQw4S6sh49KXi23VqkebQWTABZpxGoMGYoQhDgMqpXVBEQRmrR74?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Vinnie's Archives & Mags' Whispers]]></title><description><![CDATA[The Archived and Whispered Collections, coming soon!]]></description><link>https://ecency.com/@bravetofu/vinnies-archives-and-mags-whispers</link><guid isPermaLink="true">https://ecency.com/@bravetofu/vinnies-archives-and-mags-whispers</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Sat, 25 Apr 2026 12:00:24 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6jtPzkn1kjBBXHHF1zXniQQDjHc2yunLcYuZr3jTs5xqUT2cox3xijWDfysCXLGSTPK8CSYXshe2241LSrheB2oHEASTpxNqaN?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[SplinterTactics Dev Log 11: Items]]></title><description><![CDATA[Today I worked on getting the item system for SplinterTactics in place. There are three phases: Phase 1 is the item definition and generation system Phase 2 is the logic for equipping items onto units]]></description><link>https://ecency.com/@bravetofu/splintertactics-dev-log-11-items</link><guid isPermaLink="true">https://ecency.com/@bravetofu/splintertactics-dev-log-11-items</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Tue, 21 Apr 2026 13:40:21 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6kqdi4X7NrJDGLPwJVAu4uoGds2GMfKz6EBAS91FNB7MMzu6WoJPWQbZba6HXjEVzDikAxt4MtxErvL1qU226PoAfgab9EcHuQ?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[SplinterTactics Dev Log 10 - Alpha v1.1]]></title><description><![CDATA[In honor of the 10th dev log for SplinterTactics, and for those who are paying attention and have been wanting to try out the game... well, you can check it out at :) IMPORTANT NOTE: THE GAME IS IN ALPHA]]></description><link>https://ecency.com/@bravetofu/splintertactics-dev-log-10-alpha-v11</link><guid isPermaLink="true">https://ecency.com/@bravetofu/splintertactics-dev-log-10-alpha-v11</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Mon, 20 Apr 2026 13:12:15 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6kSpjxfdUnWVxwmhjxLt2AA6819AKbGyuV2oJr4qpU1CtgNXxZX5LCw7GCuH5yeZodpeWXow2yhSqrmPdYVeFtPVz4sPjoFtia?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[SplinterTactics PvP]]></title><description><![CDATA[I just completed the first functional pass at PvP on SplinterTactics. This one took longer. For starters, I did it over the last 2 weeks while on vacation and with family in town. So it was done in scattered]]></description><link>https://ecency.com/@bravetofu/splintertactics-pvp</link><guid isPermaLink="true">https://ecency.com/@bravetofu/splintertactics-pvp</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Sat, 18 Apr 2026 11:20:15 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6kRe6Pa7rxLyebGtAdRcQVVCCh5FNLTpoMGTDSeq1hFPU9Var6NVC5VfLYWsQBaEt2NKeQMHMKeEjTXfodZ8yeBnLpyPM8PTXL?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[SplinterTactics Dev Log 9]]></title><description><![CDATA[Today I was extremely busy, so I didn't get much time. However I gave myself a Quality-of-Life feature - the SoundForge. I'm getting obsessed with the 90s SNES RPG vibes of the songs I've been generating]]></description><link>https://ecency.com/@bravetofu/splintertactics-dev-log-9</link><guid isPermaLink="true">https://ecency.com/@bravetofu/splintertactics-dev-log-9</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Thu, 02 Apr 2026 12:36:39 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6jroxv3FBKsNVRvPPKdQ2uG9hHBbUD5pEK9EMbcFKKmdEdFHAfDq18mL2MfkXzemnTanVp2J7kJY51E4pwV6ZohQZvpwiRfUj8?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[SplinterTactics Dev Log 8]]></title><description><![CDATA[The Boss battles MVP is done! This one was pretty hard (took a long time to debug), because the tile system is really designed to house 1 unit per tile, so tons of extra logic was needed to ensure a 2x2]]></description><link>https://ecency.com/@bravetofu/splintertactics-dev-log-8</link><guid isPermaLink="true">https://ecency.com/@bravetofu/splintertactics-dev-log-8</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Wed, 01 Apr 2026 11:46:45 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6k3Jo8vhFAcbza4vX3FdD2bnjGAw9XT3S32hn7f5Cr1pgdE97vjYynisdYRAX3U6YiuSG9P1Zieb7W3RZZ31XaCLkkezrjSKTL?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[SplinterTactics Dev Log 7]]></title><description><![CDATA[Today I had less time, but still managed to sneak in a few new features: Support for 4 new skills: -- Sneak (Active skill) -- Snipe (Active skill) -- Scavenger (Passive skill) -- Snare (Passive skill)]]></description><link>https://ecency.com/@bravetofu/splintertactics-dev-log-7</link><guid isPermaLink="true">https://ecency.com/@bravetofu/splintertactics-dev-log-7</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Tue, 31 Mar 2026 15:27:24 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6jt12jZA8nqEzwjMriXTUztbcYB89tMqtKN8SMBKvU5heUZeoTuTGwN3dCjVnkjJcdD9JorEQGAhH5QXcMab24zRgRLgC9wa46?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Splinterlands Dev Log 6]]></title><description><![CDATA[Today I made the following updates: Added the ability to select your game board in Practice mode Added the "Thornwood Forest" game board, which is covered in overgrowth that's hard to pass, has]]></description><link>https://ecency.com/@bravetofu/splinterlands-dev-log-6</link><guid isPermaLink="true">https://ecency.com/@bravetofu/splinterlands-dev-log-6</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Mon, 30 Mar 2026 13:25:48 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6kHF2TXQcwdneBfGxqZHqHnB8CDp4uZTutkWu9cJGMs7TwSnmq6b4WfVWJeQ9bPiA8aP5ttvfnpbQS3ZPwD79PVGvnttrBg6hC?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[SplinterTactics Dev Log 5]]></title><description><![CDATA[Lots more progress on SplinterTactics in the last few days (that's the name I'm landing on for the game). I finally have a proper game loop in place. Lots of balancing remains to be done, but overall it]]></description><link>https://ecency.com/@bravetofu/splintertactics-dev-log-5</link><guid isPermaLink="true">https://ecency.com/@bravetofu/splintertactics-dev-log-5</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Sun, 29 Mar 2026 13:03:06 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6jt14NeFFQNF3cPFujNbbNCJ3tatYLzoeRk5X8SEXG6JBHDgC3hVYQbK5R48hLw4FadBCxptVbDjGen9M7YCYuyqP5ZN4RRmpr?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[SPL Tactics Dev Log 4]]></title><description><![CDATA[Over the last day I've implemented several new mechanics as I work through all the different abilities. Ultimately my plan is to support at least 90% of Splinterlands abilities (some might simply be]]></description><link>https://ecency.com/@bravetofu/spl-tactics-dev-log-4</link><guid isPermaLink="true">https://ecency.com/@bravetofu/spl-tactics-dev-log-4</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Thu, 26 Mar 2026 12:15:12 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6k3GwfyT1zx85nLHL8c7GePPf9K3Mc8QF1DK1bRaWwPJB7EnEX7poBe6eSj5hNC7jzsWz9zJgUDQvWVv4ruegTyxDhqLNRgGDU?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[SPL Tactics Dev Log 3]]></title><description><![CDATA[SPL Tactics Dev Log 3: Added Hive Authentication (using Hive Keychain) Card collection now syncs from a user's Splinterlands card collection (note that not all cards are marked as "active", so]]></description><link>https://ecency.com/@bravetofu/spl-tactics-dev-log-3</link><guid isPermaLink="true">https://ecency.com/@bravetofu/spl-tactics-dev-log-3</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Wed, 25 Mar 2026 15:03:30 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6jsLYEQX7VzNRG6BKQZLKc942KiRPjR19y7GpeJAueSu6b1oGCV3QYu8QAq1V7CLUc6hnHvJFD3xeQNaSc6xgMSK2JHWXWfzH4?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[SPL Tactics Dev Log 2]]></title><description><![CDATA[Today, I created a backoffice tool that will let me manage several aspects of the game, specifically: Which cards are "active" (can be used within SPL Tactics) Which cards are "starters"]]></description><link>https://ecency.com/@bravetofu/spl-tactics-dev-log-2</link><guid isPermaLink="true">https://ecency.com/@bravetofu/spl-tactics-dev-log-2</guid><category><![CDATA[splinterlands]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Mon, 23 Mar 2026 11:56:27 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6jsLYCjk53rvxszBfJL1t2SAEsarPrrr7Uouje3S1wejqC62ovLfh5AHNpvUAGo9PbYM3Fdh1YQh8vhWLWaEo9xudBmZTbqDpr?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[SPL Tactics Teaser]]></title><description><![CDATA[I'm happy to show off the first gameplay for the game I've been building with the help of Claude Code, currently codenamed "SPL Tactics". It's basically @Splinterlands meets Tactical RPG on a]]></description><link>https://ecency.com/@bravetofu/spl-tactics-teaser</link><guid isPermaLink="true">https://ecency.com/@bravetofu/spl-tactics-teaser</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Sun, 22 Mar 2026 11:10:24 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6jt15bpoHZDZUsx3b8Mxpd2mGZ21bDzz2ymC4LuFLZwNSNh4epmACwtcFyQA9ou6a2XzQHFXmBR1CXhHwL2QSzXo3v471rjAaA?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Splintiers & Vibe Coding 101]]></title><description><![CDATA[I'm proud to present this weekend's side-project, :) On Splintiers, you'll fine Tier lists for every edition in @splinterlands, and also a "deck builder" that'll show you the expected cost to]]></description><link>https://ecency.com/@bravetofu/splintiers-and-vibe-coding-101</link><guid isPermaLink="true">https://ecency.com/@bravetofu/splintiers-and-vibe-coding-101</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Mon, 16 Mar 2026 05:24:30 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6k3GeMUtrrYJcBUee5FLMvH8wKSg79AjJBPma4p7sVFD4z8LrDkzC4WzYwmry3eiFbZaDJpAQE1bSi6W7pTwQKUQrsoVHbZkvz?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>