Welcome back splinter-land lovers,
This week we have another update some features some technical parts all rolled into one.
If you do not fancy reading the complete post just head straight to the site
https://land.spl-stats.com/
So without further ado let’s summarize the changes.
So let’s walk them over one by one.
In the Region Overview then Summary page the land card bonuses are now split per category per bountiful resource for the counts and total PP.
This gives a better breakdown of where bonuses are coming from.
On the Player Overview then Deed page you can now filter on Deeds that have Land Ability.
And the overall bonuses are now shown directly on the card itself which makes scanning through your land much easier.
This still needs more updates so that the specific card shows the boosts as well imho i will get to that later i hope.
The planner page has been updated so when you import a plot with land bonuses these are directly taken over.
This one came in from both @azircon and
@aftersound.
They both wanted tracking on the burned resource cinder well now it is added and as you can see it has already been tracking for a few days.
A small tip double click on a legend or trace in the graph and it will autozoom to only that line @aftersound hint hint.
Double click again and all lines show again.
It takes a bit of getting used to but it is handy imho.
Now to the technical part well i do not want to talk too much about it but almost every page has been touched.
I moved many sections into separate pages so migration to SSR Server Side Rendering can be done page by page.
One change that has a real user impact is the player input.
Now when you enter a name that name is kept until you change it back again.
So you select your deeds
then go to player efficiency and your name is still selected.
A nice QOL improvement if you ask me.
Also updated the caching for the bigger part in the backend that is loaded (warm startup) after each data inject.
Because I have touched many parts of the application if you notice anything off or things are not updating correctly let me know.
I can find out if it is a bug.
I reckon I probably missed a spot here and there and I will do my best to fix it.
🔍 GitHub Repos (If You Dare):
⚡ Next.js version
PRs, issues, or just general “what in the spaghetti is this?” reactions welcome, be kind 😅
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Beaker signing off!
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